In Hallo Neighbor, Ons vermoed die funksie van 'n normale inwoner van 'n landelike huis, wat waarskynlik nog nie check Moby Dick, en begin om te dink dat sy buurvrou het 'n paar aaklige truuk. Om sy vermoedens te bevestig, Hy verkies om te glip in die kelder sy buurvrou se. Dit sal nie 'n eenvoudige taak gegee dat die man is regtig wakker en, As uitgelok, sal stuit absoluut niks om die gevolge van enige gevaar vir sy persoonlike privaatheid te verminder.
Hallo naaste PC / Windows is 'n stealth aksie video spel. Its main mechanic is the innovative expert system that lets the next-door neighbor keep in mind the gamers actions to predict his future relocations. Preventing detection– vital to finish the video game– hence ends up being more complicated the more the gamer takes a comparable course while attempting to slip past the next-door neighbor. Often taken thrashings are rapidly equipped with traps (that avoid escape), challenges (such as boards in windows), and alarms (like video cameras positioned occasionally).
The gamer can utilize decoys to sidetrack the next-door neighbor and control the environment in such a way that makes detection harder for the villain. We can utilize lots of physical items that can be communicated with, (byvoorbeeld, we can take the lightbulb from a light to avoid the next-door neighbor from changing the light on), a loud TELEVISION or a radio, and even draw the next-door neighbor into the traps that he set himself.
Hello Neighbor provides us access to modest stock area where gamer can briefly keep crucial plot products such as secrets. If spotted, in order not to lose the important products, we need to keep up these tools back to the lead character’s home. Anders, apart from rebooting a level, we lose all products we’ve gathered.
Hello Neighbor for PC/ Windows is powered by Unreal Engine 4. The designers developed vibrant cartoonish graphics which provides an intriguing contrast with the gameplay’s troubling environment.