Syberia 3

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carátula del juego

Seguimiento de una serie de videojuegos populares experiencia desarrollada por el dibujante belga Benoit Sokal y estudio de Microids, fue lanzado más de un años después de la 2 º parte. La historia se concentra en experiencias de Kate Walker, un joven representante legal, cuya ocupación, interés innato, y plenamente Hazte de ella anudado en un secreto nuevo.

A través del juego de video, incluyendo las mecánicas tradicionales de point and click, satisfacer un zoo entero de caracteres entendido de las instalaciones anteriores de la serie, Además de un elenco de héroes nuevos, consisting of Still Life’s lead character and an FBI representative Victoria McPherson. Despite of utilizing complete 3D graphics that changed hand drawn backgrounds, the video game includes the particular art work design constant with previous video games.

Tanto la 2002 Syberia and its follow-up from 2004Syberia IIshowed to be a business and creative success. The developers, led by Belgian cartoonist Benoît Sokal and studio Microids creator, Eliott Grassianno, took their time dealing with the extension, for which the gamers needed to wait an entire years.

The story gets the styles presented in the earlier chapters. We discover the fate of young legal representative Kate Walker and her buddies. Totally brand-new characters are signing up with the video game, consisting of an FBI representative Victoria McPherson (lead character of the Still Life series).

For the very first time in the cycle’s history, the developers chose to use a three-dimensional visual environment, which changed the fixed hand-drawn backgrounds, particular for the 2nd and very first part. The advancement group under the instructions of Benoît Sokal made an effort to preserve the environment and coherence of Siberia’s universe regardless of the visual modifications.

 

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