En av de spelen som IO Interactive och Square Enix prunkade till världen under Square Enix E3 presskonferens var den nya och förbättrade beväpnade mannen. Spelet gjorde jämväl en kort närvaro under Sonys E3 konferens för PS4. Trailern kommer tack vare GamesHQ Media och fokuserar på re-imagining av Hitman som denna typ av bit för bit aktivitet som framkallar med tid med nya platser, träffar och material. Kryssrutan det ut som anges nedan.
Det är förnuftigt att IO Interactive skulle göra en omtagning på Hitman istället för att göra en direkt uppföljare till Absolution. TV-spelet “berättelse” was getting kind of long in the tooth and a little absurd. Agent 47 was becoming more of the focus as a character instead of the hits themselves, and it felt like a lot of the identity of exactly what made Hitman games enjoyable in the first location was being replaced with something more absorbable as a Hollywood-style AAA smash hit.
Among things that made the initial Hitman: Codename 47 so good is that while Agent 47’s identity made up a little part of the story the focus was more-so on the hits themselves. In this most recent handle the popular stealth-action title it appears as if IO Interactive is going back to the fundamentals and concentrating on the hits, the setups, the weapons and the environments as opposed to attempting to weave a complex story into the gameplay, which ended up being a hit and miss affair.
This latest Hitman video game appears to have an unique strategy to its design insofar that some hits are time-based. So you’ll have a limited quantity of time to track down and kill a target before they vanish off the grid. The description of the video game from IO during the Square Enix conference meant the game being a sort of multiplayer collaboration video game set in a single-player universe. So players can share data and details but the hits themselves are still going to be single-player ventures. Comparing devices, approach, searching strategies and more seem like a neat idea.
As the video above showcases, the game will still enable players to scale their weapon cache and unlock brand-new methods to finish hits. It was discussed during the PC Gaming Show E3 conference that the environments will still be open-world and players will certainly be able to assault hits in anyhow they please, much like in previous Hitman games. Naturligtvis, depending on how you offer out the hit might have additional repercussions.
The developers are supposedly truly intending on providing gamers as many alternatives as possible. They’ll also have it setup where you can develop and develop your very own hits and share them with buddies as a sort of Hitman performance of Halo’s Forge.
The video game will certainly remain to get brand-new missions, brand-new hits, new weapons and brand-new material. The video game is set for release on December 8th for the Xbox One, PS4 och PC.